TRON EUROPE PROJECT

Aftermath Islands 

Aftermath Islands  – blockchain game running on to the TRON Network

Aftermath Islands is a massive multiplayer online strategic role playing game being, developed on the Tron blockchain network, that encourages community involvement. The idea for Aftermath Islands was first conceived in May of 2018.
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Aftermath Islands-Game Tokens Overview

 The use of partner tokens within the Aftermath Islands world helps expand the game economy. Players will have a choice of which coin, or token, they would like to use when buying or selling assets within the game. Some tokens may provide extra bonus’ within Aftermath Islands. Tron (TRX) is our base currency, however other tokens with a consistent ratio of 1:1 with TRX will also be initially used for game store purchases. They are AftermathIslandsToken (AIT), CryptoGamesToken (CGT) and TronEuropeRewardCoin (TERC).

AftermathIslandsToken (AIT) is only intended to have value within the Aftermath Islands game. It is used as a promotional and bonus currency for players. AIT will always maintain a 1:1 value.

CryptoGamesToken (CGT) is the official game token for Crypto Games Europe, Ltd. Initially, it will maintain a 1:1 ration with TRX. As value builds, and CGT is incorporated into other games, CGT may have a varying value based on open market rates.

TronEuropeRewardCoin (TERC) is the official voting reward token of Tron Super Representative, Tron Europe. TERC will initially maintain an in game value of 1:1 with Tron within Aftermath Islands. As the use case and value of TERC rises, the actual game value will depend on open market rates.

Partnership

Partnerships play a vital role with Aftermath Islands. We have established several partnerships that range from media and marketing agreements, asset usage from other games, token usage and asset sales reward percentage for TronEuropeAftermathRewards (TEAR) token holders. Our partnerships are intended to benefit both parties involved. By forming a web of partnerships, the blockchain gaming community can help each other grow and build a strong player base. Some of our confirmed partnerships include eGamers.io, Tron Europe (SR,) MarshMeloToken (MMT) #1001071, KiwiBerry (KIWI) #1001050, BOOK (ART) #1001802, CryptoGamersWorld.com, and Cropbytes animal assets. Several other tokens and media partnerships are being discussed, but have not been confirmed.

Aftermath Islands

TronEuropeAftermathRewards (TEAR) Token Overview

TRON EUROPE PROJECT

TronEuropeAftermathRewards (TEAR) ID#1002400 – TRC10

50,000,000 Total Supply

2 TRX or 1 TERC = 2 TEAR and 1 AIT

Soft cap: 5 million TERC/TRX (50% rewards)
Firm cap: 12,5 million  TERC/TRX (60% rewards)
Hard cap: 25 million TERC/TRX (70% rewards)

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Mini Island (token)

50.000 TEAR

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Refuge Island (token)

100.000 TEAR

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Oasis Island (token)

250.000 TEAR

BUY Aftermath islands Token NOW! All TEAR Tokens are available!
TRON EUROPE PROJECT

Aftermath Islands  Roadmap

  • 07/2019
    Island token distribution
    Pirate Shop asset sales begin.
  • 08/2019
    Daily bonus wheel launched.
  • 09/2019
    First mini games will be released
    Players will be able to play games for resources.
  • 11/2019
    User accounts and mini games available on mobile apps.
    Map view resource collection enabled. Island chat and private mailboxes complete.
  • 12/2019
    Player land plots customization launched
    Players can begin clearing paths, gathering resources and building basic structures and assets.Avatar / Character creator feature launched. Player resource market open for trading.
  • 01/2020
    Begin creating 3D scavenge mode
    All “Survival Era” assets released.
  • 02/2020
    Implement player rewards program.
    Begin island vs island battles. “Eden Era” assets released for sale.
  • 04/2020
    Basic 3D scavenge mode released.

Aftermath Islands  Gameplay

When you purchase an island from the pirates, they will take you to your new island and drop you off at the beach.Islands will be raw, with overgrowth and nature running rampant. It’s up to the island owner to begin clearing land and paths for settlement, exploring the island to uncover the map view, scavenge for junk and collect resources.You first want to secure your shelter, food and water. Additional shelter will need to be built to accommodate any new land owners to your island, until they are able to build their own. Additional shelters built by the island owner can be reused for other new citizens to the island.

THE CHARACTERS

Players will be able to choose one profession, one hobby and specialize in one survival skill. All three will have the potential to help you profit in the game.

Wander islands looking for scavenge items, collecting resources and meet other players to trade anything you’re carrying. All resources and scavenged items will serve a purpose in the game and can be sold, traded, or auctioned to other players.

Use the items found to craft assets, based on your profession. You may also donate surplus items to your town hall to help build up your island society.

Player Types

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Island Owners

These players own an island. Besides owning and controlling an island, they have the same game play options as other players.
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Land Owners

These players do not own an island, but own at least one block of land on one, or more, islands. Only citizens of an island (the land owners) are allowed to collect the natural resources of that island.
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Island Hoppers

These are the players that do not own land, or an island. They are able to visit other islands, salvage things that they find and buy, sell & trade to other players on that island. They are not allowed to collect any natural resources from any island.
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Pirates

Pirates are the game. Pirates discover the islands first and sell them to the player. Pirates take 1% of the total island sales tax on the island as a protection tax. After an island population reaches half its maximum capacity, the tax rate is reduced by half. Once every 14 days, a traveling pirate trade ship comes to the island and offers rarer items for sale, general salvage items and offers to buy a limited number of misc. items.

Token Assets: Islands

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Oasis island (easy)

There will be only be 1,500 Oasis Islands throughout the entire game. These will be tokenized Tron network assets, each with a unique identifier. Oasis islands will have all the natural resources necessary for survival. Wildlife and wild plants for food, wood, stone, fresh water, etc. Each Oasis Island is made up 10,000 blocks per island, and 10,000 squares per block. Land is sold by the island block.Each Oasis Island will allow a maximum population of 1000 citizens during the first town hall level. Once the town hall and city services have been ungraded to meet additional population requirements, your island will progress to the next level and your population cap will be increased by 100%.

Refuge Island (medium)

There will be a maximum of 3,500 Refuge Islands. These will be tokenized Tron network assets. Refuge Islands will have all, except two random natural resources. Players will have to trade with other islands to make up for what they lack. Each Refuge Island is made up 5,000 blocks per island, and 10,000 squares per block. Land is sold by the island block.Refuge Islands will have a maximum population of 500 citizens during the first town hall level. Once the town hall and city services have been ungraded to meet additional population requirements, your island will progress to the next level and your population cap will be increased by 100%.

Mini Island (hard)

 There will be a maximum of 5,000 Mini Islands. These will be tokenized Tron network assets. Mini Islands will only have two natural resources, wood and one random natural resource. Players will have to trade with other islands to make up for what they lack. Each Mini Island is made up 2,500 blocks per island, and 10,000 squares per block. Land is sold by the island block.Mini Islands will have a maximum population of 250 citizens during the first town hall level. Once the town hall and city services have been ungraded to meet additional population requirements, your island will progress to the next level and your population cap will be increased by 100%.

Deserted Islands (FREE)

 Deserted Islands will become available after game play has begun for the purchased islands and basic features of the game have been developed.There will be an unlimited number of Deserted Islands. Deserted Islands will only have wood as a natural resource. Players will have to trade with other islands to make up for what they lack. Each Deserted Islands is made up 1 block per island, and 10,000 squares per block. Land cannot be sold or traded. Deserted Islands will have no citizens, no visitors, and do not advance in level. These are meant as a starting point for new players to try the game, before purchasing land on an island.

Genesis Island

 There is only 1 Genesis Island. This is the developers’ playground. There are a limited number of 1,000 Genesis land tokens for players to obtain. They are not for sale from the game, but may be bought, sold or traded on the open market between players.Genesis Island is where we do beta testing, before releasing updates to the rest of the game. All resources are available on Genesis Island. Aftermath Islands presale is the only time that blocks of land in Genesis Island was sold to players. Land owners will be our beta testers for new ideas and game functions. Genesis Island will also be the base home for the game pirates. This island will host 3rd party projects, retail stores, a BOOK (ART) library and bookstore, a legally regulated online casino, the Pirate Auction House and will be the epicenter for commerce within the Aftermath Islands economy and the world capital for the game.

Other Token Assets

Basic Civic Building Kits

100,000 Token Supply Each – Initially Sold by Pirates. Each basic structure is required to upgrade to level 2 structure.

Basic Hut – Uses 250 squares of space. Stores 250 cubes. For avatar resting to restore health status, storage and personal property management.
Basic Shed – Uses 250 squares of space Stores 750 cubes. For storage.
Basic Barn – Uses 500 squares of space. Houses 2 large animals or 6 small animals. Increases animal production by 10%.
Basic Greenhouse – Uses 500 squares of space. Grows 500 squares of crops. 10% crop growth production boost.
Basic Barracks – Uses 2500 squares of space. Houses 100 troops.
Basic Dock – Uses 200 squares community land space & over water space. Allows visitors and imports from other islands. Community building.
Basic Town Center – Uses 2500 squares of community space. Community management and 10,000 cubes community storage.
Basic Fresh Water Well – Uses 50 squares of community or personal land space. Provides fresh water to 50,000 squares proximity.

Gen1 Animals

100,000 Token Supply Each – Initially Sold by Pirates. Gen1 animals are required to breed Gen2 animals. Gen1 animals are required to breed any other generation of animals. Only Gen2 and above animals may be harvested for meat. Animal health will need to be maintained above 50%, by feeding, for animal production or breeding to take place. Animals will not die from lack of food, they will only stop producing.

Brahama Bull (male cow) – Produces 3 cubes manure per day. Requires 6 corn or feed per 24 hours. 24 hour breeding cool down.
Brahama Cow (female cow) – Produces 3 cubes manure per day, 1 jar milk per day. Requires 6 corn or feed per 24 hours. 60 day breeding period. 30 day cool down after calf birth. 500 lifetime births.
Angus Bull (male cow) – Produces 2 cubes manure per day. Requires 5 corn or feed per 24 hours. 24 hour breeding cool down.
Angus Cow (female cow) – Produces 2 cubes manure per day, 1 jar milk per day. Requires 5 corn or feed per 24 hours. 60 day breeding period. 30 day cool down after calf birth. 500 lifetime births.
Nubian Buck (male goat) – Produces 1 cube manure per day. Requires 2 corn or feed per 24 hours. 24 hour breeding cool down.
Nubian Doe (female goat) – Produces 1 cube manure per day, ½ jar milk per day. Requires 2 corn or feed per day. 30 day breeding period. 15 day breeding cool down after kid birth. 500 lifetime births.
Russian Boer Buck (male goat) – Produces 1 cube manure per day. Requires 2 corn or feed per 24 hours. 24 hour breeding cool down.
Russian Boer Doe (female goat) – Produces 1 cube manure per day, ½ jar milk per day. Requires 2 corn or feed per 24 hours. 30 day breeding period. 15 day breeding cool down after kid birth. 500 lifetime births.
Rhode Island Red Rooster (male chicken) – Produces 1 cube manure per day. Requires 1 corn or feed per 24 hours. 1 hour breeding cool down.
Rhode Island Red Hen (female chicken) – Produces 1 cube manure per day, 1 egg per day. Requires 1 corn or feed . 30 minute breeding cool down after egg is collected. Unlimited lifetime egg production.
Bantam Rooster (male chicken) – Produces 1 cube manure per day. Requires 1 corn or feed per day. 1 hour breeding cool down.
Bantam Hen (female chicken) – Produces 1 cube manure per day, 1 egg per day. Requires 1 corn or feed . 30 minute breeding cool down after egg is collected. Unlimited lifetime egg production.

Aftermath Islands

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